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Rarity and Attribute System

The Valantis rarity system lets you improve equipment through rarity tiers, random attributes, and attribute upgrades. The system uses materials from Mining, Dungeons, bosses, and Elite Creatures.

In short: gather fragments, turn them into shards, craft essences and runes, then use those runes to ascend, attune, bind, or purge equipment.

Valantis Attributes
1. Gather Materials Mine fragments and collect rare materials from gameplay.
2. Craft Materials Convert fragments into shards, then shards into essences.
3. Obtain Runes Craft Ascension, Attunement, and Purge runes. Binding Runes are obtained only from bosses.
4. Build Your Item Ascend for new attributes, Attune strong rolls, Bind attributes you want to keep, and Purge unwanted rolls.

System Overview

Rarity upgrades are split into two different actions: increasing an item's rarity tier, and improving an attribute already on the item. These are separate steps with separate requirements.

Rarity Tier Items can progress from Tier 0 to Tier 4.
Attribute Slots Higher rarity tiers allow more attributes on the item.
Attribute Strength Attunement improves existing attributes, but does not add new ones.
Rare Drops Monsters may rarely drop equipment that already has rarity.
Important
Rarity controls how many attributes an item can have. Attunement controls how strong an existing attribute becomes.

Runes and Their Purpose

Runes are the main tools used to interact with the rarity system. Each rune has a different role.

Ascension Rune Used on an item to attempt a rarity tier upgrade.
Attunement Rune Used on an item to improve one existing random attribute.
Binding Rune Temporarily locks the item's current attributes so they can survive the next Purge. Binding Runes are boss-drop only.
Purge Rune Removes unwanted attributes. If attributes are bound, the bound attributes are preserved and the Binding is consumed.
Ascension Rune
Attempts to raise the item's rarity tier. On success, the item gains the next rarity tier and unlocks a new random attribute.
Attunement Rune
Improves the strength of one existing random attribute. It does not increase rarity and does not add a new attribute.
Binding Rune
Locks all attributes currently on the item. The lock exists to protect those attributes from the next Purge Rune. Binding Runes cannot be crafted and are obtained only as boss drops.
Purge Rune
Removes unwanted attributes from an item and returns part of the invested progression materials. When a Binding is active, bound attributes are preserved, only unlocked attributes are removed, and the Binding is consumed.

Binding Rune

The Binding Rune gives you a way to protect a good set of attributes while continuing to chase another roll. It does not add an attribute and it does not improve an attribute. Instead, it temporarily locks the attributes already present on the item so they are protected from the next Purge Rune.

Important
A Binding is consumed when the Purge Rune is used. If you want to protect the remaining attributes before another Ascension attempt, you must use another Binding Rune first.
Binding Rune
Binding Rune
Boss-drop only
Use it when: you already have attributes you want to keep before attempting another Ascension.

Example: Protecting a Good Roll

Step Action Result
1 Your item has Critical Hit + Life Leech. These are the attributes you want to keep.
2 Use a Binding Rune. Critical Hit and Life Leech become bound.
3 Use an Ascension Rune and receive Reduced Weight. The new attribute is not part of the Binding.
4 Use a Purge Rune. Reduced Weight is removed while Critical Hit and Life Leech remain.
5 The Purge completes. The Binding is consumed. Use another Binding Rune before the next Ascension if you want protection again.
Simple Rule
Good attributes already on the item: Bind them. New Ascension roll is unwanted: Purge it. Want protection again afterward: use another Binding Rune.

Ascension Requirements

Ascension is used when you want to increase an item's rarity tier. Each attempt requires one Ascension Rune and the Essence matching the tier you are trying to reach.

Action Requirements
Upgrade Tier 0 to Tier 1 1 Ascension Rune
1 Minor Essence
Upgrade Tier 1 to Tier 2 1 Ascension Rune
1 Tempered Essence
Upgrade Tier 2 to Tier 3 1 Ascension Rune
1 Stoneheart Essence
Upgrade Tier 3 to Tier 4 1 Ascension Rune
1 Ancestral Essence
Ascension Flow
Use Ascension when you want to move an item to the next rarity tier and unlock another attribute slot.

Attunement Requirements

Attunement is used after an item already has attributes. It improves one existing random attribute on the item.

Action Requirements
Improve Existing Attribute 1 Attunement Rune
2 Ancestral Essence
1 Overcharged Energy Core
Attunement Flow
Use Attunement when the item already has an attribute you want to improve. The affected attribute is selected randomly from the existing attributes.

Rarity Upgrade Chances

Higher rarity tiers are harder to reach. Failed attempts consume the required materials.

Upgrade Chance
Tier 0 to Tier 1 25%
Tier 1 to Tier 2 20%
Tier 2 to Tier 3 15%
Tier 3 to Tier 4 10%
Upgrade Risk
Ascension is chance based. The higher the tier, the lower the success chance.

Craftable Rune Requirements

These are the materials required to craft Ascension, Attunement, and Purge Runes. The Binding Rune is not craftable and is obtained only from bosses.

Image Rune Crafting Requirements
Ascension Rune 3 Minor Essence
5 Azure Shards
Attunement Rune 1 Ancestral Essence
5 Ember Shards
8 Verdant Shards
5 Tide Shards
Purge Rune 4 Slate Shards
2 Minor Essence
Crafting vs Drops
Ascension, Attunement, and Purge Runes are crafted. Binding Runes are excluded from this table because they are boss-drop only. Rune creation requirements are separate from any additional materials required when a rune is used.

Material Progression

Materials follow a simple chain. Fragments become shards, shards become essences, and essences are used for runes and upgrades.

Fragments Basic mining materials gathered from Mining.
Shards Created by combining six fragments of the same type.
Essences Crafted from shards and used for rune creation or ascension.
Runes Final upgrade tools used directly on equipment.

Fragment and Shard Conversion

Six fragments of the same type combine into one shard.

Image Shard Requirements
Slate Shard 6 Slate Fragments
Verdant Shard 6 Verdant Fragments
Azure Shard 6 Azure Fragments
Tide Shard 6 Tide Fragments
Mystic Shard 6 Mystic Fragments
Gleam Shard 6 Gleam Fragments
Ember Shard 6 Ember Fragments
Shard Conversion
Fragments can be converted to shards at Grumdir Stoneforge by progressing in The Ironbound Pact faction.

Essence Creation

Essences are crafted from shards and lower tier essences. Higher tier essences are used for higher rarity upgrades.

Image Essence Requirements
Minor Essence 2 Slate Shards
1 Verdant Shard
Tempered Essence 1 Minor Essence
2 Azure Shards
1 Tide Shard
Stoneheart Essence 1 Tempered Essence
2 Azure Shards
1 Mystic Shard
Ancestral Essence 1 Stoneheart Essence
2 Gleam Shards
2 Ember Shards
Essence Conversion
Shards can be converted into Essences at Grumdir Stoneforge by progressing in The Ironbound Pact faction.

Enchanted Loot

Monsters may drop items with built-in rarity. Each item has a Rarity Factor between 4 and 10 based on item strength, slot, and category.

Enchant Rules

  • Lower drop chance items have higher enchant chances.
  • Higher Rarity Factor increases enchant chance.
  • Elite creatures improve enchant quality further.
  • Rarity Factor is shown in the Item Library.
Enchant Formula
Enchant Chance =
(Rarity Factor ÷ Item Drop Chance) × 100

Elite Creature Scaling

Elite Creatures perform additional loot rolls and improve enchant quality through Elite Stars.

More Loot Rolls Elite creatures increase the amount of loot generated.
Better Enchants Elite Stars increase effective Rarity Factor.
Base Drop Preserved Enchant calculations still use original drop rates.
Higher Star Scaling More stars increase enchant quality further.
Elite Formula
Elite Rarity Bonus = Base Factor × (1 + Elite Stars)

Death Risk

Rarity progression has risk. Dying can cause rarity loss unless the item is protected.

Grace of Preservation
Item rarity has a 10% chance to downgrade on death. This can be prevented by receiving Grace of Preservation from Oldrak.

Attribute List

Attributes are the bonuses granted through rarity progression. Ascension adds new attributes, while Attunement improves existing ones.

Attribute Effect
Attack Increases weapon attack damage.
Defense Increases blocking defense value.
Armor Reduces incoming physical damage.
Attack Interval Reduces attack delay between attacks.
Hitchance Improves hit accuracy with attacks.
Weight Reduces item weight.
Speed Increases movement speed.
Dodge Chance to completely avoid incoming attacks.
Arrow Guard Reduces incoming distance damage.
Mitigation Chance to reduce incoming physical damage.
Mitigation Chance Chance for Mitigation to activate.
Vibrancy Improves resistance against paralyze effects.
Perforation Chance to ignore armor protection.
Crushing Blow Chance to ignore shielding and defense.
Double Bash Chance to perform an additional melee attack.
Multishot Chance to perform an additional distance attack.
Berserk Chance to gain temporary melee skill and speed bonuses.
Momentum Chance to remove spell exhaustion cooldowns.
Sword Fighting Increases sword fighting skill.
Axe Fighting Increases axe fighting skill.
Club Fighting Increases club fighting skill.
Distance Fighting Increases distance fighting skill.
Shielding Improves shielding skill.
Magic Level Increases magic level.
Max Health Increases maximum health.
Max Mana Increases maximum mana.
Health Regeneration Improves passive health regeneration.
Mana Regeneration Improves passive mana regeneration.
Healing Boost Increases healing effectiveness.
Mana Boost Improves mana fluid restoration.
Critical Hit Chance to deal increased physical attack damage.
Critical Hit Chance Chance for Critical Hit to activate.
Critical Spell Chance to deal increased spell damage.
Critical Spell Chance Chance for Critical Spell to activate.
Life Leech Restores health based on damage dealt.
Life Leech Chance Chance for Life Leech to activate.
Mana Leech Restores mana based on damage dealt.
Mana Leech Chance Chance for Mana Leech to activate.
Fire Damage Increases fire damage dealt.
Energy Damage Increases energy damage dealt.
Poison Damage Increases poison damage dealt.
Ember Strike Chance to trigger additional fire damage.
Arc Strike Chance to trigger additional energy damage.
Noxious Strike Chance to trigger additional poison damage.
Ignite Applies burning damage over time.
Infect Applies poison damage over time.
Electrify Applies energy damage over time.
Bleeding Applies physical bleeding damage over time.
Protection Physical Reduces incoming physical damage.
Protection Fire Reduces incoming fire damage.
Protection Energy Reduces incoming energy damage.
Protection Poison Reduces incoming poison damage.
Protection Mana Drain Reduces mana drain effects.
Protection Life Drain Reduces life drain effects.
Protection Elements Reduces all elemental damage taken.
Protection Fire Field Reduces damage taken from fire fields.
Protection Poison Field Reduces damage taken from poison fields.
Protection Energy Field Reduces damage taken from energy fields.
Reflect Physical Reflects physical damage back to attackers.
Reflect Physical Chance Chance to reflect physical damage.
Reflect Fire Reflects fire damage back to attackers.
Reflect Fire Chance Chance to reflect fire damage.
Reflect Energy Reflects energy damage back to attackers.
Reflect Energy Chance Chance to reflect energy damage.
Reflect Poison Reflects poison damage back to attackers.
Reflect Poison Chance Chance to reflect poison damage.
Reflect Elements Reflects elemental damage back to attackers.
Reflect Elements Chance Chance to reflect elemental damage.
Absorb Health Restores health when taking damage.
Absorb Health Chance Chance to absorb health from incoming damage.
Absorb Mana Restores mana when taking damage.
Absorb Mana Chance Chance to absorb mana from incoming damage.
Night Experience Bonus Increases experience gained during nighttime.
Goldseeker Increases gold dropped by creatures.
Lootseeker Increases loot drop chances from creatures.
Red Skull Damage Increases damage dealt to red skulled players.
White Skull Damage Increases damage dealt to white skulled players.
Skull Hunter Improves effectiveness against skulled players.
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