DungeonsDungeons are instanced group challenges built around teamwork, timed combat, boss encounters, and coordinated group play. Each dungeon is accessed through a physical lever near its entrance. Only one active instance can exist for that dungeon at a time. Successful runs reward experience and personal loot. Dungeon bosses are also a guaranteed source of Ancient Tokens.
4 Player Content
Dungeons are designed around coordinated group gameplay.
Timed Instances
Every run must be completed before its timer expires.
Ancient Tokens
Dungeon bosses are guaranteed to drop
Ancient Tokens.
Personal Rewards
Eligible players receive their own dungeon rewards.
Dungeon List
Access and Entry Rules
World Discovery
Dungeon entrances are found naturally while exploring the world.
Lever Activation
A lever near the entrance is used to create and enter the instance.
One Active Run
Another team cannot start the same dungeon while its instance is occupied.
Level Requirement
Every party member must meet the dungeon's required level.
Entry Requirements
Core Mechanics
Time Limit
The party must finish before the dungeon timer expires.
Required Monsters
Dungeon progression requires defeating the monsters and encounters blocking your path.
Boss Encounter
The final encounter must be completed before the run can succeed.
Team Coordination
Efficient clears depend on the group moving and fighting together.
RewardsSuccessful dungeon runs can reward experience, personal loot, and Ancient Tokens. Dungeon bosses are guaranteed to drop Ancient Tokens, which are physical, tradeable items used for specific outfits and addons at NPC Adrenius.
Experience
Dungeon encounters and completion can provide experience rewards.
Personal Loot
Eligible players receive individual rewards rather than competing for one shared drop.
Ancient Token Drops
Defeat the dungeon boss to receive the guaranteed Ancient Token drop.
Repeat Runs
Completed dungeons can be attempted again after their cooldown expires.
Failure ConditionsA dungeon run fails if the party does not satisfy its completion conditions before the instance ends. Common Failure Conditions
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