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Dungeons

Dungeons are instanced group challenges built around teamwork, timed combat, boss encounters, and coordinated group play.

Each dungeon is accessed through a physical lever near its entrance. Only one active instance can exist for that dungeon at a time.

Successful runs reward experience and personal loot. Dungeon bosses are also a guaranteed source of Ancient Tokens.

Valantis Dungeons
4 Player Content Dungeons are designed around coordinated group gameplay.
Timed Instances Every run must be completed before its timer expires.
Ancient Tokens Dungeon bosses are guaranteed to drop Ancient Tokens.
Personal Rewards Eligible players receive their own dungeon rewards.

Dungeon List

Name Location Level Team Cooldown
The Hidden Passage of JakundafJakundaf Desert20+42 days
Markwin's CityMintwallin30+44 days
Uldurek's StrongholdUldureks Rock40+44 days
Sanctum of Gha'ZuulDrefia60+47 days
Crypts of GhostlandGhostland90+47 days
Forsaken CathedralPlains of Havoc120+47 days
Endless TundraUnder Development150+47 days

Access and Entry Rules

World Discovery Dungeon entrances are found naturally while exploring the world.
Lever Activation A lever near the entrance is used to create and enter the instance.
One Active Run Another team cannot start the same dungeon while its instance is occupied.
Level Requirement Every party member must meet the dungeon's required level.

Entry Requirements

  • The party must meet the dungeon's player and level requirements.
  • The dungeon must not already have an active instance.
  • Players still on cooldown cannot start another run of that dungeon.

Core Mechanics

Time Limit The party must finish before the dungeon timer expires.
Required Monsters Dungeon progression requires defeating the monsters and encounters blocking your path.
Boss Encounter The final encounter must be completed before the run can succeed.
Team Coordination Efficient clears depend on the group moving and fighting together.

Rewards

Successful dungeon runs can reward experience, personal loot, and Ancient Tokens. Dungeon bosses are guaranteed to drop Ancient Tokens, which are physical, tradeable items used for specific outfits and addons at NPC Adrenius.

Experience Dungeon encounters and completion can provide experience rewards.
Personal Loot Eligible players receive individual rewards rather than competing for one shared drop.
Ancient Token Drops Defeat the dungeon boss to receive the guaranteed Ancient Token drop.
Repeat Runs Completed dungeons can be attempted again after their cooldown expires.

Failure Conditions

A dungeon run fails if the party does not satisfy its completion conditions before the instance ends.

Common Failure Conditions

  • The dungeon timer expires before completion.
  • The required monsters or encounters are not completed.
  • The final boss is not defeated in time.
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