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With today's server save, we have deployed a stability and quality-of-life focused patch aimed at improving performance, fixing several long-standing issues, and refining existing systems based on player feedback.
General
- Players no longer need to deal damage to a reward-container boss to be eligible for loot, as long as they received damage from it.
- Items obtained from personal reward bags now use a separate rarity system with a flat 1% chance to roll rarity and attributes, as the previous loot-rate based formula caused high-loot-rate bosses to almost never drop items attributed.
- Fixed hand slot swapping while wearing a two-handed weapon. One-handed weapons and shields can now correctly replace equipped two-handed weapons by dragging them to either hand.
- Fixed quiver interaction behavior. Dragging non-ammunition items onto an equipped quiver now swaps the quiver instead of attempting to place the item inside it.
- Improved client performance and removing lag spikes that could occur during large AoE hunts and mass monster kills.
NPCs
- Avar Tar now requires Demon Horns instead of completing Annihilator to progress in The Sacred Order of Banor's Blood quest.
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