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Weapon damage for Knights and Paladins has been adjusted within the classic combat formula to make skills slightly more rewarding, without changing the overall balance direction.
Previously, auto attack damage rolled between 0–99% of the formula, averaging around 49.5%, before armor and defense were applied. This often resulted in very low hits, especially against targets with higher mitigation.
With this update, weapon skill now increases the minimum damage, reducing weak hits and making auto attack damage more consistent, improving the average damage output. Maximum damage remains unchanged, meaning the top-end damage is exactly the same as before.
Additionally, an issue with charms has been fixed.
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