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With today’s server save, several new progression systems have been introduced alongside a number of mechanical fixes, balance adjustments, and client improvements aimed at improving overall gameplay flow and long-term progression.

Mechanics
- Moving a two-handed item to the hands slot now replaces both equipped items.
- Fixed an issue where the poison damage factor could leak between conditions, causing creature poison damage to be calculated incorrectly after being envenomed or affected by poison storm.
- Fixed walking issues for very high-speed characters and players with high ping.
- Increased overspawn radius to 20x20.
- Fixed an issue where stackable drops were not scaled with a creature’s elite level.
- Replaced previous elite loot bonus system with a clear rate-based scaling.
- 1 star = 250% loot, 2 star = 350% loot, 3 star = 500% loot.
- Added mining skill. Read more here
- To increase skill tries, the previous mining update had to be reverted.
- Mining attempts are now resolved on the first hit instead of requiring multiple attempts.
- Added farming skill. Read more here
- Added skinning skill. Read more here
Client
- Added a limit to container name length to prevent long names from extending beyond the buttons.
- Added "Find Person" option to the Chat Console context menu.
- Fixed an issue with the bestiary window.
Items
- Wild orange trees are now farmable.
Map
- Slightly reworked Bogskitter and Fire Beetle spawns.
Monsters
- Slightly increased Fire Beetle damage and armor.
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