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In today's update, a broad set of balance changes and quality improvements has been deployed across monsters, loot, NPCs, and core systems. The focus is on improving combat, normalizing reward scaling, cleaning up problematic spawns and NPC behavior, and adding long requested quality of life features, while keeping overall progression and risk versus reward intact.
NPCs
- The following items have been added to Rashid's trade inventory:
- Nightmaul
- Nightsplitter
- Crystal Mace
- Silver Mace
- Lich Staff
- Patched Boots
- Added bank NPC Paulie to Rookgaard
- Corrected NPC behavior for Angus and Mortimer.
Spawns
- Improved placement of the left Hydra in the northern spawn to ease team hunting.
- Revised spawn placements in Barbarian Camp.
- Moved Hellgate Elder Beholders from ground floor.
Map
Monster Balance and Loot Adjustments
Vileworm
- Spell and combat adjustments:
- Physical exori replaced with physical exori vis.
- Melee damage increased from 45 to 85 up to 65 to 155.
- Fire target spell changed to physical target spell.
- Target spell damage increased from 20 to 75 up to 30 to 95. Armor and defense now reduce this damage.
- Armor reduced from 30 to 27.
- Defense reduced from 40 to 15.
- Loot adjustments:
- Battle Shield increased from 2 percent to 8 percent.
- Steel Helmet increased from 1 percent to 2.5 percent.
- Two Handed Sword increased from 0.35 percent to 3.4 percent.
- Barbarian Axe increased from 0.55 percent to 1.5 percent.
- Chain Legs increased from 1 percent to 5.5 percent.
Crystal Spider
- Base speed reduced from 130 to 80.
- Health increased from 1000 to 1050.
- Ice target spell damage reduced from 50 to 175 down to 35 to 75.
- Ice AOE replaced with ice beam.
- Ice beam damage increased from 50 to 165 up to 130 to 190.
- Loot adjustments:
- Added Plate Armor as loot.
Renegade Warforger
- Defense reduced from 42 to 34.
- Loot adjustments:
- Increased gold drops.
- Crusader Helmet increased from 0.2 percent to 0.3 percent.
- Steel Helmet increased from 0.8 percent to 2.85 percent.
- Two Handed Sword increased from 0.85 percent to 3.85 percent.
- Halberd increased from 0.3 percent to 7.5 percent.
- Viking Helmet increased from 0.9 percent to 13 percent.
- Added Dwarven Axe.
- Added Naginata.
Renegade Stonecutter
- Defense reduced from 40 to 34.
- Loot adjustments:
- Increased gold drops.
- Two Handed Sword increased from 0.5 percent to 6.5 percent.
- Steel Helmet increased from 1 percent to 3 percent.
- Double Axe increased from 0.3 percent to 1 percent.
- Battle Shield increased from 2.35 percent to 5.35 percent.
- Added Dwarven Axe.
Renegade Forgemaster
- Defense reduced from 45 to 30.
- Loot adjustments:
- Increased gold drops.
- Two Handed Sword increased from 0.75 percent to 3.75 percent.
- Halberd increased from 1.2 percent to 8.5 percent.
- Added Dwarven Axe.
Fire Beetle
- Experience increased from 310 to 360.
- Loot adjustments:
- Burst Arrow stack increased from 5 to 7.
Bog Raider
- Experience increased from 980 to 1130.
- Poison AOE changed from direct damage to poison condition.
- Speed buff duration reduced from 20 seconds to 3 seconds.
- Speed bonus increased from 20 to 30.
- Loot adjustments:
- Added Crown Shield.
- Knight Legs reduced from 0.7 percent to 0.5 percent.
- Serpent Sword increased from 1 percent to 1.8 percent.
Bog Treant
- Experience increased from 355 to 455.
- Physical explosion damage reduced from 59 to 107 down to 24 to 65.
- Poison target spell reduced from 72 to 105 down to 45 to 75.
Ancient Golem
- Experience increased from 620 to 760.
- Defense reduced from 40 to 28.
- Loot adjustments:
- Steel Shield increased from 3.2 percent to 6.6 percent.
- Steel Helmet increased from 1.5 percent to 2.5 percent.
- Two Handed Sword increased from 2.5 percent to 3.5 percent.
- Small Stone maximum count increased from 5 to 7.
Infernal Beetle
- Speed duration reduced from 20 seconds to 7 seconds.
- Paralyze duration reduced from 9 seconds to 5 seconds.
- Paralyze speed reduced from minus 90 to minus 50.
- Paralyze variation increased from 10 to 20.
- Removed Fire Beetle summons.
- Loot adjustments:
- Added Naginata.
- Added Crown Helmet.
- Fire Sword increased from 0.1 percent to 0.25 percent.
- Small Ruby stack increased from 1 to 3.
Werewolf
- Experience increased from 820 to 950.
- Haste duration reduced from 9 seconds to 3.5 seconds.
Barbarian Bloodwalker
- Base speed reduced from 100 to 90.
- Haste delay increased from 8 to 10 seconds.
- Haste duration reduced from 20 seconds to 10 seconds.
- Loot adjustments:
- Halberd increased from 0.7 percent to 2.5 percent.
Barbarian Brutetamer
- Experience increased from 395 to 435.
- Removed AOE paralyze.
- Life drain damage reduced from 85 to 135 down to 65 to 115.
- Loot adjustments:
- Platinum Amulet increased from 0.07 percent to 0.3 percent.
- Skull Staff increased from 0.095 percent to 0.15 percent.
Barbarian Headsplitter
- Skill and attack reduced from 60 and 55 to 55 and 52.
- Spear attack damage changed from 28 to 42 up to 28 to 62.
- Removed fire immunity.
- Loot adjustments:
- Halberd increased from 0.5 percent to 1 percent.
Barbarian Skullhunter
- Skill and attack adjusted from 55 and 40 to 52 and 40.
- Throwing knife damage increased from 55 to 75 up to 55 to 85.
Duke Ulderek
- Loot adjustments:
- Beastslayer Axe decreased from 7.5 percent to 4 percent.
- Guardian Halberd increased from 1 percent to 3 percent.
- War Hammer increased from 1 percent to 3 percent.
- Skull Staff decreased from 7.5 percent to 4 percent.
- Added Giant Sword as loot.
Cryptspinner
Zathroth
- Loot adjustments:
- Added Fire Axe.
- Added Crown Armor.
- Lich Staff decreased from 5 percent to 3 percent.
Count Zerathul
Ice Golem
- Ice exori replaced with ice beam.
- Ice beam damage increased from 20 to 55 up to 45 to 85.
- Ice target spell damage adjusted from 20 to 55 down to 20 to 40.
- Loot adjustments:
- Halberd increased from 0.9 percent to 5 percent.
Changed Retargeting Strategies
- From none to Nearest 70%, Weakest 10%, Most Damage 10%, Random 10% chance:
- Markwin, Palkar, Scorchmaw
- From None to Nearest 80%, Weakest 5%, Most Damage 5%, Random 10% chance:
- Minotaur Priest, Minotaur Skirmisher, Grimclaw Devil, Gloomeye, Corrupt Ooze, Grimclaw Shaman
Outfits
- The Golden Outfit has been removed from both the game and the shop, as it does not align with the intended retro atmosphere.
- Systems
- Item rarity now scales based on monster base drop rates.
- Elite creature rewards have been reworked for better scaling.
- Mystic Bag rewards and drop tables have been rebalanced.
Quality of Life
- Depots have been added to Rookgaard for rook stayers.
- VIP list now displays newly logged in characters in white for one second.
- Server log now displays damage dealt.
- A dungeon cooldown tab has been added under Insights > Dungeon Cooldowns.
- Only discovered dungeons are shown. Undiscovered dungeons are marked as "Unknown Dungeon".
Guilds
- Added Pass Leadership function to website.
- Guilds now only require a leader and a vice leader to form a guild.
- Requirement to own a guild hall remain as before.
Other Changes
- Charm points have been updated from placeholder values to their real costs.
- Selling a character on the character bazaar now locks the character from transfer for 14 days.
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